Difference between revisions of "Documentation:Learning Design: ID Resources"
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This wiki is contains numerous articles, weblinks, and other resources that relate to instructional design. Feel free to add other resources and provide a brief comment on its usability. | This wiki is contains numerous articles, weblinks, and other resources that relate to instructional design. Feel free to add other resources and provide a brief comment on its usability. | ||
+ | == Course Design == | ||
+ | [http://www.massey.ac.nz/~arowatt/Mockup01.html Student Workload Calculator]: This is helpful for determining how long it takes to do certain assignments | ||
== Assessment == | == Assessment == | ||
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* [http://rubric.ecampusalberta.ca/ Rubric for designing courses]: This is an interesting rubric developed by eCampus Alberta for assessing online courses | * [http://rubric.ecampusalberta.ca/ Rubric for designing courses]: This is an interesting rubric developed by eCampus Alberta for assessing online courses | ||
+ | == Resources == | ||
+ | === OERs === | ||
+ | Open educational resources (OER) are freely accessible, openly licensed documents and media that are useful for teaching, learning, and assessing as well as for research purposes. | ||
+ | * [http://oeru.org/courses/ OERu]: | ||
+ | * [http://www.saylor.org/ Saylor]: Saylor Academy has built over 300 free, self-paced, online courses. | ||
+ | * [http://publicdomainreview.org/collections/ The Public Domain Review]: Contains many images, books, films, audio that are open | ||
+ | ===Other Resources=== | ||
+ | * http://www.thegreatcourses.com/greatcourses.aspx The Great Courses]: Has top quality articles, videos, book chapters, and other resources. | ||
+ | |||
+ | |||
+ | == Learning Activities == | ||
+ | === Gamification === | ||
+ | |||
+ | * [http://serious.gameclassification.com/ Serious Games Classification]: This site is a collaborative classification system suited to Serious Games, based on multiple criterias (gameplay, purposes, markets and target audience). | ||
+ | |||
+ | * [http://gamesandimpact.org/games/ Center for Games & Impact]: This focuses on games that provoke a change in the player or the world – change stimulated in part because of the player’s experience with the particular game. | ||
+ | |||
+ | * [http://playfullearning.com/ Playful Learning]: This platform aims to ignite the use of quality games for learning in the classroom. | ||
== Journals == | == Journals == | ||
* [http://jolt.merlot.org/ JOLT]: the MERLOT Journal of Online Learning and Teaching focuses on various aspects of online learning and teaching. | * [http://jolt.merlot.org/ JOLT]: the MERLOT Journal of Online Learning and Teaching focuses on various aspects of online learning and teaching. |
Revision as of 09:31, 3 July 2014
This wiki is contains numerous articles, weblinks, and other resources that relate to instructional design. Feel free to add other resources and provide a brief comment on its usability.
Course Design
Student Workload Calculator: This is helpful for determining how long it takes to do certain assignments
Assessment
Rubrics
- Rubric for designing courses: This is an interesting rubric developed by eCampus Alberta for assessing online courses
Resources
OERs
Open educational resources (OER) are freely accessible, openly licensed documents and media that are useful for teaching, learning, and assessing as well as for research purposes.
- OERu:
- Saylor: Saylor Academy has built over 300 free, self-paced, online courses.
- The Public Domain Review: Contains many images, books, films, audio that are open
Other Resources
- http://www.thegreatcourses.com/greatcourses.aspx The Great Courses]: Has top quality articles, videos, book chapters, and other resources.
Learning Activities
Gamification
- Serious Games Classification: This site is a collaborative classification system suited to Serious Games, based on multiple criterias (gameplay, purposes, markets and target audience).
- Center for Games & Impact: This focuses on games that provoke a change in the player or the world – change stimulated in part because of the player’s experience with the particular game.
- Playful Learning: This platform aims to ignite the use of quality games for learning in the classroom.
Journals
- JOLT: the MERLOT Journal of Online Learning and Teaching focuses on various aspects of online learning and teaching.